For various reasons the first part of this book (which will be divided into three overall) has something of an alternating structure: one chapter of exciting! spectacle! followed by one that spends more time on quieter character moments. So, having had our caper last time, this time we get the character stuff. (Not that the two are mutually exclusive, of course.)
It’s a bit of a grab bag, actually, which is unavoidable at times. Though we like our chapters to have a distinct identity — not just “this is what happens in words 19,000 through 25,000 of the book” — there’s going to be material which isn’t an entire chapter in its own right. Here we’re doing some more detailed work on furthering Problem A while hinting at Problem B, advancing Plot T while deepening relationships X and Y, and also making it clear that neither we nor the characters have forgotten about that unresolved thing over there; it’s just that their efforts to resolve it have not yet reached a point where they would be interesting to show on the page.
Chapters like this are the ones where it becomes the most important to pay attention to the idea of scenes needing to serve more than a single purpose. If we don’t find ways to pack these things like bags of holding, not only would the books be unmanageably long, but the threads of the narrative would get so stretched out that when they finally show up again, the reader’s reaction would be “oh, right, that thing.”
. . . and sometimes, one of the purposes that needs to be served is the authors entertaining themselves. I mean, if we can’t port in some form of the “dancing on a rooftop” thing we wrote for the game, then what are we even doing here?
Word count: ~25,000
Authorial sadism: Somebody got fired from their job, and that somebody is doing their very best to hide how much it upsets them. (Their very best is not quite good enough.)
Authorial amusement: Apart from the rooftop dancing? Getting caught out in your ignorance because you’re browsing wrong-handed swords.
BLR quotient: Love definitely wins the race this time. Lots of people working together to solve problems, even if those problems aren’t going to be solved any time soon. And even if some of them can’t quite admit what problem is there.