As the renowned granddaughter of Isabella Camherst (Lady Trent, of the riveting and daring Draconic adventure memoirs) Audrey Camherst has always known she, too, would want to make her scholarly mark upon a chosen field of study. When Lord Gleinleigh recruits Audrey to decipher a series of ancient tablets holding the secrets of the ancient Draconean civilization, she has no idea that her research will plunge her into an intricate conspiracy, one meant to incite rebellion and invoke war. Alongside dearest childhood friend and fellow archeologist Kudshayn, she must find proof of the conspiracy before it’s too late.
I have a favor to ask!
For Sekrit Projekt R&R, Alyc and I have some divinatory cards we need to name. The catch is that we want their names to more on the metaphorical side, rather than directly literal, and neither of us is exceptionally good at thinking in those terms. Example: one of the cards represents travel and journeys. The obvious thing would be some kind of name involving roads or paths or whatever. But our placeholder name for it was “Horizon,” and now it’s “Dawn and Dusk,” because the city where the story takes place sits in the middle of a major trade network that extends east and west. That’s one we’re very pleased with . . . but we need a bunch more.
If you would be willing to help brainstorm card names, drop me a line. We’re especially interested in suggestions from people with a poetical bent, or people with a visual bent who might think in terms of what the image on the card would be, and then come up with a name to describe that image. I’ll send you a rundown of what the cards are that need naming, and also a little information about the setting to riff off in terms of knowing what details might be appropriate. There are thirty-four that need names; you’re welcome to suggest more than one for any given card, and you don’t need to suggest things for all of them if you don’t have ideas that seem fitting.
We’d like all suggestions to be in by the end of the month.
So if that’s something you can help out with, let me know. We’d be very grateful for the assistance!
113 days after we started writing — and one year and twenty-four days after we said, “hey, what do you think of this idea for a novel we could write together?” — the book is done.
Not 100% finished and ready to go, of course. We’ve both done a lot of revision along the way, but there are still things we need to expand on or add in (D—‘s dog appears out of nowhere halfway through the draft), and there are a lot of brackets marking things we need to name: people, districts of the city, cards in the divinatory pattern deck, etc. But you could read it through from beginning to end and there would be no holes, and I don’t expect there to be any major changes to the shape or feel of the story between now and when it does go out. We’ll be refining what we’re doing, not replacing parts of it with something else entirely.
For now, though, we rest. 113 days — not writing every single day, but more days than not, and averaging 1826 words per day across that span, i.e. more than that much on the days we actually wrote. My normal drafting pace is 1000 a day, so I guess this kind of works out to “normal,” just doubled because it’s two people? Except I don’t think that’s how the math works.
Yeah. ima go fall over now.
Word count: 206,347
Authorial sadism: When you pride yourself on your skill as a player, it hurts to realize you’ve been played.
Authorial amusement: It’s a bit like Volkswagon preferring to confess to fraud than be thought incompetent.
BLR quotient: When the blood is over with, rhetoric is there with a mop.
I’ve recently made passing mention to a super secret collaborative project I’m working on. I’ve been hesitant to say more because so often projects like this die before they ever get momentum.
However, after six-ish months of planning, plotting, and worldbuilding, and three weeks of intense writing that have already pushed us past the 25k point, I feel confident in saying this is a thing.
To get a feel for the flavor, listen to this:
Capers! Heroic vigilantes and antiheroes! Identity hijinks! Masquerades and mistaken identities! Romance and betrayal and rooftop assignations, all while wearing fabulous outfits!
So that’s what Marie Brennan and I are working on, if you can call it work. Writing with her is so much fun that I actively look forward to getting butt in chair every day.
Now that R&R (our code for it) is out of the bag, look for posts about collaboration, magic systems, clothing design, economic and political systems, folklore, civil engineering, and all the other fun things that come up when you knock two anthropologists together and tell them to design a world for fantasy intrigue.